2009
NIPS
NeurIPS 2009
Solving Stochastic Games
Abstract
Solving multi-agent reinforcement learning problems has proven difficult because of the lack of tractable algorithms. We provide the first approximation algorithm which solves stochastic games to within $\epsilon$ relative error of the optimal game-theoretic solution, in time polynomial in $1/\epsilon$. Our algorithm extends Murrays and Gordon’s (2007) modified Bellman equation which determines the \emph{set} of all possible achievable utilities; this provides us a truly general framework for multi-agent learning. Further, we empirically validate our algorithm and find the computational cost to be orders of magnitude less than what the theory predicts.
🌉
Interdisciplinary Bridge
- Artificial Intelligence and Reinforcement Learning
📈
Trend Setter
- Game AI
🧭
Keyword Pioneer
- multi-agent reinforcement learning
🐣
Hot Topic Early Bird
- multi-agent reinforcement learning
🐝
Cross-Pollinator
- Artificial Intelligence, Computer Science, Data Science & Analytics, Deep Learning, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Reinforcement Learning, Robotics
🌱
Topic Pioneer
- Multi-Agent Systems
Authors
Topics
Artificial Intelligence > Core AI > Game AI
Artificial Intelligence > Core AI > Multi-Agent Systems
Reinforcement Learning > Methods > Multi-Agent Systems
Reinforcement Learning > Applications > Game AI
Machine Learning > Learning Types > Reinforcement Learning
Mathematics & Optimization > Optimization > Game Theory
Artificial Intelligence > Core AI > Game Theory