Papers
422 papers found
GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting
Andrew Bond, Jui-Hsien Wang, Long Mai et al.
ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration
Andrea Conti, Matteo Poggi, Valerio Cambareri et al.
VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding
Minchao Jiang, Shunyu Jia, Jiaming Gu et al.
AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing
Zhaonan Wang, Manyi Li, Changhe Tu
LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes
Juliette Marrie, Romain Menegaux, Michael Arbel et al.
RogSplat: Robust Gaussian Splatting via Generative Priors
Hanyang Kong, Xingyi Yang, Xinchao Wang
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image
Wonseok Roh, Hwanhee Jung, Jong Wook Kim et al.
GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar
SeungJun Moon, Hah Min Lew, Seungeun Lee et al.
MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions
Qingyuan Zhou, Yuehu Gong, Weidong Yang et al.
CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images
Jungho Lee, Donghyeong Kim, Dogyoon Lee et al.
SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting
Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad et al.
Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting
Zhaojie Zeng, Yuesong Wang, Tao Guan et al.
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
Mai Su, Zhongtao Wang, Huishan Au et al.
Seam360GS: Seamless 360deg Gaussian Splatting from Real-World Omnidirectional Images
Changha Shin, Woong Oh Cho, Seon Joo Kim
SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding
Tianci Wen, Zhiang Liu, Yongchun Fang
Tile-wise vs. Image-wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting
Xiaoyu Zhang, Weihong Pan, Xiaojun Xiang et al.
BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
David Svitov, Pietro Morerio, Lourdes Agapito et al.
AutoOcc: Automatic Open-Ended Semantic Occupancy Annotation via Vision-Language Guided Gaussian Splatting
Xiaoyu Zhou, Jingqi Wang, Yongtao Wang et al.
Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolution
Du Chen, Liyi Chen, Zhengqiang Zhang et al.
GSRecon: Efficient Generalizable Gaussian Splatting for Surface Reconstruction from Sparse Views
Hang Yang, Le Hui, Jianjun Qian et al.
AccidentalGS: 3D Gaussian Splatting from Accidental Camera Motion
Mao Mao, Xujie Shen, Guyuan Chen et al.
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Ruijie Zhu, Mulin Yu, Linning Xu et al.
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou et al.
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
Zeyu Yang, Hongye Yang, Zijie Pan et al.
Gaussian Splatting Lucas-Kanade
Liuyue Xie, Joel Julin, Koichiro Niinuma et al.