Papers
353 papers found
Gaussian Shell Maps for Efficient 3D Human Generation
Rameen Abdal, Wang Yifan, Zifan Shi et al.
GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior
Zichen Tang, Yuan Yao, Miaomiao Cui et al.
DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation
Xiaoliang Ju, Hongsheng Li
GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping
Jinfeng Liu, Lingtong Kong, Bo Li et al.
VoluMe - Authentic 3D Video Calls from Live Gaussian Splat Prediction
Martin de La Gorce, Charlie Hewitt, Tibor Takács et al.
QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization
Yueh-Cheng Liu, Lukas Höllein, Matthias Nießner et al.
FastScene: Text-Driven Fast Indoor 3D Scene Generation via Panoramic Gaussian Splatting
Yikun Ma, Dandan Zhan, Zhi Jin
3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors
Xi Liu, Chaoyi Zhou, Siyu Huang
3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling
Zichen Tang, Hongyu Yang, Hanchen Zhang et al.
FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting
Fangyu Wu, Yuhao Chen
3D-HGS: 3D Half-Gaussian Splatting
Haolin Li, Jinyang Liu, Mario Sznaier et al.
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
Seungtae Nam, Xiangyu Sun, Gyeongjin Kang et al.
GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding
Haoyi Jiang, Liu Liu, Tianheng Cheng et al.
GaPro: Box-Supervised 3D Point Cloud Instance Segmentation Using Gaussian Processes as Pseudo Labelers
Tuan Duc Ngo, Binh-Son Hua, Khoi Nguyen
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction
Zijian Dong, Longteng Duan, Jie Song et al.
PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting
Haoyu Zhao, Hao Wang, Xingyue Zhao et al.
MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
Shaojie Ma, Yawei Luo, Wei Yang et al.
DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction
Rui Wang, Quentin Lohmeyer, Mirko Meboldt et al.
Identity-aware Language Gaussian Splatting for Open-vocabulary 3D Semantic Segmentation
SungMin Jang, Wonjun Kim
FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction
Jiale Xu, Shenghua Gao, Ying Shan
AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing
Zhaonan Wang, Manyi Li, Changhe Tu
SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering
Laura Bragagnolo, Leonardo Barcellona, Stefano Ghidoni
3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
Ziyang Yan, Yihua Shao, Minwen Liao et al.
Hi-Gaussian: Hierarchical Gaussians under Normalized Spherical Projection for Single-View 3D Reconstruction
Binjian Xie, Pengju Zhang, Hao Wei et al.
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting
Hanxi Liu, Yifang Men, Zhouhui Lian