Papers
422 papers found
Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360deg Scenes
Shaoxiang Wang, Shihong Zhang, Christen Millerdurai et al.
CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting
Yu-Jen Tseng, Chia-Hao Kao, Jing-Zhong Chen et al.
OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting
Atakan Topaloğlu, Kunyi Li, Michael Niemeyer et al.
Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
Hao-Jen Chien, Yi-Chuan Huang, Chung-Ho Wu et al.
BiNAR: A Bi-Modal Framework for Non-Aligned RGB-IR 3D Reconstruction via Gaussian Splatting
Zhongwen Wang, Han Ling, Weihao Zhang et al.
PHYSPLAT: a Framework for Photorealistic Hybrid Simulation of Real and Synthetic Elements using 3D Gaussian Splatting
Mario Alfonso-Arsuaga, Henar Dominguez-Elvira, Jorge Casas-Guerrero et al.
3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
Ziyang Yan, Yihua Shao, Minwen Liao et al.
3D Superquadric Splatting
Daniel MacSwayne, Ales Leonardis, Jianbo Jiao
Gaussian Splatting Map Registration with Orthographic Bird's-Eye-View Renderings
H. Leblond, G. Simon, R. Martins et al.
DCSHARP: 3D Gaussian Splatting with Direction Cosine Spherical Harmonics and Shape-Aware Pruning
Ahmed Hasssan, Jian Meng, Yuanbo Xiangli et al.
LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures
Seungoh Han, Jaehoon Jang, Hyunsu Kim et al.
EllipssianNet: Image-guided Sampling of 2D Gaussians for Gaussian Splatting
MyoungGon Kim, JeongHyeon Ahn, Seohyeon Park et al.
DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes
Runfa Blark Li, Mahdi Shaghaghi, Keito Suzuki et al.
SceneShine: Illumination-aware Human Scene Gaussian Re-Splatting from Mobile Device Video
Xuqian Ren, Wenjia Wang, Mai Ngoc Nguyen et al.
Cross-temporal 3D Gaussian Splatting for Sparse-view Guided Scene Update
Zeyuan An, Yanghang Xiao, Zhiying Leng et al.
Plug-and-Play Optimization for 3D Gaussian Splatting Compression: Distribution Regularization, Probabilistic Pruning and Detail Compensation
Tian Bai, Zheng Qiu, Haojie Chen et al.
MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
Minh-Quan Viet Bui, Jongmin Park, Juan Luis Gonzalez et al.
Reconstruction Using the Invisible: Intuition from NIR and Metadata for Enhanced 3D Gaussian Splatting
Gyusam Chang, Tuan-Anh Vu, Vivek Alumootil et al.
MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting
Hanzhi Chang, Ruijie Zhu, Wenjie Chang et al.
Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction
Cheng Chen, Hao Huang, Saurabh Bagchi
PCGS: Progressive Compression of 3D Gaussian Splatting
Yihang Chen, Mengyao Li, Qianyi Wu et al.
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
Woong Oh Cho, In Cho, Seoha Kim et al.
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery Using Gaussian Splatting
Jaehoon Choi, Dongki Jung, Chris Maxey et al.
DentalGS: Pose-Free 3D Gaussian Splatting from Five Intraoral Images for Novel View Synthesis
Honghao Dai, Yuanfeng Zhou, Guangshun Wei et al.