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3,394 papers (43 classified directly here)

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Papers (including subtopics)

Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning CVPR 2026 GUI-G²: Gaussian Reward Modeling for GUI Grounding AAAI 2026 Hestia: Voxel-Face-Aware Hierarchical Next-Best-View Acquisition for Efficient 3D Reconstruction WACV 2026 Hexaïssa: Standing on Giants’ Shoulders—Routing the Best Chess Engines with Mixture-of-Experts and Latent Reward Learning AAAI 2026 Investigating the Impact of Direct Punishment on the Emergence of Cooperation in Mulit-agent Reinforcement Learning Systems (Abstract Reprint) AAAI 2026 Keep On Going: Learning Robust Humanoid Motion Skills via Selective Adversarial Training AAAI 2026 Latent State-Predictive Exploration for Deep Reinforcement Learning AAAI 2026 Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations AAAI 2026 Learning Object-Centric Motion Priors from Human for Robotic Dexterous Manipulation AAAI 2026 Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning L4DC 2026 Learning to Cooperate with Minimal Observability AAAI 2026 Learning to Plan, Planning to Learn: Adaptive Hierarchical RL-MPC for Sample-Efficient Decision Making L4DC 2026 Learning to Play Two-Player Perfect-Information Games without Knowledge JMLR 2026 MapleGrasp: Mask-guided Feature Pooling for Language-driven Efficient Robotic Grasping WACV 2026 Memory-Augmented Representation for Efficient Event-based Visuomotor Policy Learning with Adaptive Perception and Control WACV 2026 Methods for Optimization Problems with Markovian Stochasticity and Non-Euclidean Geometry AAAI 2026 Multi-Agent Pointer Transformer: Seq-to-Seq Reinforcement Learning for Multi-Vehicle Dynamic Pickup-Delivery Problems AAAI 2026 Multi-Robot Learning from Human Feedback AAAI 2026 Multi-Stage Reinforcement Learning for Robust Charging of Quantum Batteries (Student Abstract) AAAI 2026 NIL: No-data Imitation Learning CVPR 2026 Object-Centric Latent Action Learning AAAI 2026 Offline Fictitious Self-Play for Competitive Games AAAI 2026 OffRIPP: Offline RL-based Informative Path Planning L4DC 2026 PhyPlan: Learning to Plan Tasks with Generalizable and Rapid Physical Reasoning for Embodied Manipulation AAAI 2026 Planning in 8 Tokens: A Compact Discrete Tokenizer for Latent World Model CVPR 2026