Applications
3,394 papers (43 classified directly here)
Subtopics · a paper can sit in several, so these overlap
Papers per year
3
1
7
17
18
17
9
21
26
29
32
25
23
35
82
159
268
355
414
387
470
513
420
63
'5
'10
'15
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'25
Papers (including subtopics)
Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning
CVPR 2026
GUI-G²: Gaussian Reward Modeling for GUI Grounding
AAAI 2026
Hestia: Voxel-Face-Aware Hierarchical Next-Best-View Acquisition for Efficient 3D Reconstruction
WACV 2026
Hexaïssa: Standing on Giants’ Shoulders—Routing the Best Chess Engines with Mixture-of-Experts and Latent Reward Learning
AAAI 2026
Investigating the Impact of Direct Punishment on the Emergence of Cooperation in Mulit-agent Reinforcement Learning Systems (Abstract Reprint)
AAAI 2026
Keep On Going: Learning Robust Humanoid Motion Skills via Selective Adversarial Training
AAAI 2026
Latent State-Predictive Exploration for Deep Reinforcement Learning
AAAI 2026
Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations
AAAI 2026
Learning Object-Centric Motion Priors from Human for Robotic Dexterous Manipulation
AAAI 2026
Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
L4DC 2026
Learning to Cooperate with Minimal Observability
AAAI 2026
Learning to Plan, Planning to Learn: Adaptive Hierarchical RL-MPC for Sample-Efficient Decision Making
L4DC 2026
Learning to Play Two-Player Perfect-Information Games without Knowledge
JMLR 2026
MapleGrasp: Mask-guided Feature Pooling for Language-driven Efficient Robotic Grasping
WACV 2026
Memory-Augmented Representation for Efficient Event-based Visuomotor Policy Learning with Adaptive Perception and Control
WACV 2026
Methods for Optimization Problems with Markovian Stochasticity and Non-Euclidean Geometry
AAAI 2026
Multi-Agent Pointer Transformer: Seq-to-Seq Reinforcement Learning for Multi-Vehicle Dynamic Pickup-Delivery Problems
AAAI 2026
Multi-Robot Learning from Human Feedback
AAAI 2026
Multi-Stage Reinforcement Learning for Robust Charging of Quantum Batteries (Student Abstract)
AAAI 2026
NIL: No-data Imitation Learning
CVPR 2026
Object-Centric Latent Action Learning
AAAI 2026
Offline Fictitious Self-Play for Competitive Games
AAAI 2026
OffRIPP: Offline RL-based Informative Path Planning
L4DC 2026
PhyPlan: Learning to Plan Tasks with Generalizable and Rapid Physical Reasoning for Embodied Manipulation
AAAI 2026
Planning in 8 Tokens: A Compact Discrete Tokenizer for Latent World Model
CVPR 2026