Game AI
605 papers
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Papers
Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
NeurIPS 2020
Combining Q-Learning and Search with Amortized Value Estimates
ICLR 2020
ConQUR: Mitigating Delusional Bias in Deep Q-Learning
ICML 2020
Crowdfunding Dynamics Tracking: A Reinforcement Learning Approach
AAAI 2020
Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space
CoRL 2020
Deep Reinforcement Learning for General Game Playing
AAAI 2020
Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games
NeurIPS 2020
Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract)
AAAI 2020
Dynamic Face Video Segmentation via Reinforcement Learning
CVPR 2020
Emergent Tool Use From Multi-Agent Autocurricula
ICLR 2020
Enhanced POET: Open-ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions
ICML 2020
Enhancing Dialog Coherence with Event Graph Grounded Content Planning
IJCAI 2020
Exploration Analysis in Finite-Horizon Turn-based Stochastic Games
UAI 2020
Exploration Based Language Learning for Text-Based Games
IJCAI 2020
Exploratory Not Explanatory: Counterfactual Analysis of Saliency Maps for Deep Reinforcement Learning
ICLR 2020
Generalized Mean Estimation in Monte-Carlo Tree Search
IJCAI 2020
Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning
IJCAI 2020
Google Research Football: A Novel Reinforcement Learning Environment
AAAI 2020
Growing Action Spaces
ICML 2020
Inferring DQN structure for high-dimensional continuous control
ICML 2020
Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning
EMNLP 2020
Interactive Fiction Games: A Colossal Adventure
AAAI 2020
Intrinsic Reward Driven Imitation Learning via Generative Model
ICML 2020
Keep CALM and Explore: Language Models for Action Generation in Text-based Games
EMNLP 2020
Learning to Play No-Press Diplomacy with Best Response Policy Iteration
NeurIPS 2020