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Game AI

605 papers

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Papers

Combining Deep Reinforcement Learning and Search for Imperfect-Information Games NeurIPS 2020 Combining Q-Learning and Search with Amortized Value Estimates ICLR 2020 ConQUR: Mitigating Delusional Bias in Deep Q-Learning ICML 2020 Crowdfunding Dynamics Tracking: A Reinforcement Learning Approach AAAI 2020 Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space CoRL 2020 Deep Reinforcement Learning for General Game Playing AAAI 2020 Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games NeurIPS 2020 Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract) AAAI 2020 Dynamic Face Video Segmentation via Reinforcement Learning CVPR 2020 Emergent Tool Use From Multi-Agent Autocurricula ICLR 2020 Enhanced POET: Open-ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions ICML 2020 Enhancing Dialog Coherence with Event Graph Grounded Content Planning IJCAI 2020 Exploration Analysis in Finite-Horizon Turn-based Stochastic Games UAI 2020 Exploration Based Language Learning for Text-Based Games IJCAI 2020 Exploratory Not Explanatory: Counterfactual Analysis of Saliency Maps for Deep Reinforcement Learning ICLR 2020 Generalized Mean Estimation in Monte-Carlo Tree Search IJCAI 2020 Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning IJCAI 2020 Google Research Football: A Novel Reinforcement Learning Environment AAAI 2020 Growing Action Spaces ICML 2020 Inferring DQN structure for high-dimensional continuous control ICML 2020 Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning EMNLP 2020 Interactive Fiction Games: A Colossal Adventure AAAI 2020 Intrinsic Reward Driven Imitation Learning via Generative Model ICML 2020 Keep CALM and Explore: Language Models for Action Generation in Text-based Games EMNLP 2020 Learning to Play No-Press Diplomacy with Best Response Policy Iteration NeurIPS 2020