Game AI
605 papers
Papers per year
1
2
1
2
3
1
3
1
3
3
4
5
20
36
54
75
87
74
63
98
60
9
'10
'15
'20
'25
Papers
RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents
NeurIPS 2021
Scalable Online Planning via Reinforcement Learning Fine-Tuning
NeurIPS 2021
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II
ICML 2021
Single Player Monte-Carlo Tree Search Based on the Plackett-Luce Model
AAAI 2021
Solving Common-Payoff Games with Approximate Policy Iteration
AAAI 2021
Solving Graph-based Public Goods Games with Tree Search and Imitation Learning
NeurIPS 2021
Solving JumpIN’ Using Zero-Dependency Reinforcement Learning (Student Abstract)
AAAI 2021
State-Aware Value Function Approximation with Attention Mechanism for Restless Multi-armed Bandits
IJCAI 2021
Subgame solving without common knowledge
NeurIPS 2021
Targeted Data Acquisition for Evolving Negotiation Agents
ICML 2021
There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning
NeurIPS 2021
Trajectory Diversity for Zero-Shot Coordination
ICML 2021
Vector Quantized Models for Planning
ICML 2021
Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability
NeurIPS 2021
Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark
NeurIPS 2021
XDO: A Double Oracle Algorithm for Extensive-Form Games
NeurIPS 2021
Accelerating and Improving AlphaZero Using Population Based Training
AAAI 2020
Accelerating Reinforcement Learning through GPU Atari Emulation
NeurIPS 2020
A Deep Reinforcement Learning Approach to Concurrent Bilateral Negotiation
IJCAI 2020
Agent57: Outperforming the Atari Human Benchmark
ICML 2020
Algorithmic Improvements for Deep Reinforcement Learning Applied to Interactive Fiction
AAAI 2020
Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence
AAAI 2020
Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset
AAAI 2020
Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games
EMNLP 2020
Bounding Regret in Empirical Games
AAAI 2020