Multi-Agent Systems
813 papers
Papers per year
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3
3
1
2
4
12
9
8
6
27
32
70
77
102
109
88
135
116
7
'15
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'25
Papers
Manipulating Opinion Diffusion in Social Networks
IJCAI 2017
Multi-Agent Systems of Inverse Reinforcement Learners in Complex Games
IJCAI 2017
Multi-Task Learning for Contextual Bandits
NeurIPS 2017
Multi-View Decision Processes: The Helper-AI Problem
NeurIPS 2017
Natural Language Does Not Emerge ‘Naturally’ in Multi-Agent Dialog
EMNLP 2017
On Context-Dependent Clustering of Bandits
ICML 2017
Pessimistic Leader-Follower Equilibria with Multiple Followers
IJCAI 2017
Policy Gradient With Value Function Approximation For Collective Multiagent Planning
NeurIPS 2017
Resilient Control and Safety for Multi-Agent Cyber-Physical Systems
IJCAI 2017
Scalable Influence Maximization for Multiple Products in Continuous-Time Diffusion Networks
JMLR 2017
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
ICML 2017
Synchronisation Games on Hypergraphs
IJCAI 2017
When Security Games Hit Traffic: Optimal Traffic Enforcement Under One Sided Uncertainty
IJCAI 2017
A Novel Relationship Between Dynamics and Complexity in Multi-agent Collision Avoidance
RSS 2016
Avoiding Imposters and Delinquents: Adversarial Crowdsourcing and Peer Prediction
NeurIPS 2016
Learning in Games: Robustness of Fast Convergence
NeurIPS 2016
Long-term Causal Effects via Behavioral Game Theory
NeurIPS 2016
Multistage Campaigning in Social Networks
NeurIPS 2016
On the Use of Non-Stationary Strategies for Solving Two-Player Zero-Sum Markov Games
AISTATS 2016
Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games
ICML 2015
Fictitious Self-Play in Extensive-Form Games
ICML 2015
Is Approval Voting Optimal Given Approval Votes?
NeurIPS 2015
Off-policy Model-based Learning under Unknown Factored Dynamics
ICML 2015
Policy Search for Multi-Robot Coordination under Uncertainty
RSS 2015
Regret-Based Pruning in Extensive-Form Games
NeurIPS 2015