Computer Graphics
1,195 papers
Papers per year
1
3
1
1
3
21
10
28
15
19
23
36
56
91
91
133
206
270
187
'10
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Papers
ShadowDraw: From Any Object to Shadow-Drawing Compositional Art
CVPR 2026
ShapeAR: Generating Editable Shape Layers via Autoregressive Diffusion
CVPR 2026
SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation
CVPR 2026
SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
CVPR 2026
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
WACV 2026
SketchRevive: Fine-Grained Pixel-to-Vector Sketch Completion with Diffusion-Prior-Guided Multimodal LLMs
CVPR 2026
SkyReels-Text: Fine-Grained Font-Controllable Text Editing for Poster Design
CVPR 2026
SOPHY: Generating Simulation-Ready Objects with Physical Materials
WACV 2026
Space-Time Forecasting of Dynamic Scenes with Motion-aware Gaussian Grouping
CVPR 2026
SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method
CVPR 2026
SpecGen: Neural Spectral BRDF Generation via Spectral-Spatial Tri-plane Aggregation
WACV 2026
Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects
WACV 2026
Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
CVPR 2026
Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
WACV 2026
SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting
CVPR 2026
StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning
CVPR 2026
Stimpack: An Adaptive Rendering Optimization System for Scalable Cloud Gaming
NSDI 2026
Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
CVPR 2026
SwiftTailor: Efficient 3D Garment Generation with Geometry Image Representation
CVPR 2026
Talking Together: Synthesizing Co-Located 3D Conversations from Audio
CVPR 2026
TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression
WACV 2026
Training-free Multi-view 4D Human Motion Reconstruction Virtual Reality System
WACV 2026
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
WACV 2026
Turbo-GS: Accelerating 3D Gaussian Fitting for High-Resolution Radiance Fields
CVPR 2026
Unified Vector Floorplan Generation via Markup Representation
CVPR 2026