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Game AI

1,846 papers

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Papers

Dividing Indivisible Items for the Benefit of All: It Is Hard to Be Fair Without Social Awareness AAAI 2026 Dominance Pruning and Heuristics in Optimal Adversarial Non-Deterministic Planning AAAI 2026 Economics of Content Creation with Generative AI AAAI 2026 Edge-Binary Public Goods Games AAAI 2026 EFX and PO Allocation Exists for Two Types of Goods AAAI 2026 ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games AAAI 2026 Enhancing Strategy Logic with Procedural Rationality AAAI 2026 Exact and Approximate Maximin Share Allocations in Multi-Graphs AAAI 2026 Experience Transfer for Multimodal LLM Agents in Minecraft Game CVPR 2026 Explaining Tournament Solutions with Minimal Supports AAAI 2026 Fair Algorithms with Probing for Multi-Agent Multi-Armed Bandits AAAI 2026 Fair Allocation of Indivisible Goods with Variable Groups AAAI 2026 Fair Diffusion Auctions AAAI 2026 Fair Division Among Couples and Small Groups AAAI 2026 FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs ACL 2026 Fair Incentives for Early Arrival in 0-1 Cooperative Games AAAI 2026 Fairness in Repeated Matching: A Maximin Perspective AAAI 2026 Faster Game Solving via Asymmetry of Step Sizes AAAI 2026 Faster Game Solving via Hyperparameter Schedules AAAI 2026 Formal Verification of Diffusion Auctions AAAI 2026 Game Ground Bench: Probing the Limits of LVLMs in Complex Semantic Grounding Across Game Universes AAAI 2026 Game-Theoretic Simulations Meet AI: Fast Policy Recommendations Under Data Scarcity (Student Abstract) AAAI 2026 Generative Gamer: Learning Equilibrium Strategy by LLM-driven Dynamic Deduction ACL 2026 Hexaïssa: Standing on Giants’ Shoulders—Routing the Best Chess Engines with Mixture-of-Experts and Latent Reward Learning AAAI 2026 How Hard Is It to Explain Preferences Using Few Boolean Attributes? AAAI 2026