Game AI
1,846 papers
Papers per year
9
6
1
4
4
8
6
10
13
17
14
75
78
157
188
212
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188
107
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Papers
Dividing Indivisible Items for the Benefit of All: It Is Hard to Be Fair Without Social Awareness
AAAI 2026
Dominance Pruning and Heuristics in Optimal Adversarial Non-Deterministic Planning
AAAI 2026
Economics of Content Creation with Generative AI
AAAI 2026
Edge-Binary Public Goods Games
AAAI 2026
EFX and PO Allocation Exists for Two Types of Goods
AAAI 2026
ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games
AAAI 2026
Enhancing Strategy Logic with Procedural Rationality
AAAI 2026
Exact and Approximate Maximin Share Allocations in Multi-Graphs
AAAI 2026
Experience Transfer for Multimodal LLM Agents in Minecraft Game
CVPR 2026
Explaining Tournament Solutions with Minimal Supports
AAAI 2026
Fair Algorithms with Probing for Multi-Agent Multi-Armed Bandits
AAAI 2026
Fair Allocation of Indivisible Goods with Variable Groups
AAAI 2026
Fair Diffusion Auctions
AAAI 2026
Fair Division Among Couples and Small Groups
AAAI 2026
FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs
ACL 2026
Fair Incentives for Early Arrival in 0-1 Cooperative Games
AAAI 2026
Fairness in Repeated Matching: A Maximin Perspective
AAAI 2026
Faster Game Solving via Asymmetry of Step Sizes
AAAI 2026
Faster Game Solving via Hyperparameter Schedules
AAAI 2026
Formal Verification of Diffusion Auctions
AAAI 2026
Game Ground Bench: Probing the Limits of LVLMs in Complex Semantic Grounding Across Game Universes
AAAI 2026
Game-Theoretic Simulations Meet AI: Fast Policy Recommendations Under Data Scarcity (Student Abstract)
AAAI 2026
Generative Gamer: Learning Equilibrium Strategy by LLM-driven Dynamic Deduction
ACL 2026
Hexaïssa: Standing on Giants’ Shoulders—Routing the Best Chess Engines with Mixture-of-Experts and Latent Reward Learning
AAAI 2026
How Hard Is It to Explain Preferences Using Few Boolean Attributes?
AAAI 2026