Game AI
1,846 papers
Papers per year
9
6
1
4
4
8
6
10
13
17
14
75
78
157
188
212
234
250
265
188
107
'10
'15
'20
'25
Papers
Repeated Games against Budgeted Adversaries
NeurIPS 2010
Bootstrapping from Game Tree Search
NeurIPS 2009
Monte Carlo Sampling for Regret Minimization in Extensive Games
NeurIPS 2009
Solving Stochastic Games
NeurIPS 2009
Strategy Grafting in Extensive Games
NeurIPS 2009
Bayesian Model of Behaviour in Economic Games
NeurIPS 2008
Computational Equivalence of Fixed Points and No Regret Algorithms, and Convergence to Equilibria
NeurIPS 2007
Computing Robust Counter-Strategies
NeurIPS 2007
From External to Internal Regret
JMLR 2007
Motion Strategies for Surveillance
RSS 2007
Regret Minimization in Games with Incomplete Information
NeurIPS 2007
TrueSkill Through Time: Revisiting the History of Chess
NeurIPS 2007
An Approach to Bounded Rationality
NeurIPS 2006
A Scalable Machine Learning Approach to Go
NeurIPS 2006
A Small World Threshold for Economic Network Formation
NeurIPS 2006
Convex Repeated Games and Fenchel Duality
NeurIPS 2006
Multi-Robot Negotiation: Approximating the Set of Subgame Perfect Equilibria in General-Sum Stochastic Games
NeurIPS 2006
No-regret Algorithms for Online Convex Programs
NeurIPS 2006
Optimal Single-Class Classification Strategies
NeurIPS 2006
Pursuit and evasion in non-convex domains of arbitrary dimensions
RSS 2006
TrueSkill™: A Bayesian Skill Rating System
NeurIPS 2006