Game AI
1,846 papers
Papers per year
9
6
1
4
4
8
6
10
13
17
14
75
78
157
188
212
234
250
265
188
107
'10
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Papers
Towards Debate Automation: a Recurrent Model for Predicting Debate Winners
EMNLP 2017
Welfare Guarantees from Data
NeurIPS 2017
When Security Games Hit Traffic: Optimal Traffic Enforcement Under One Sided Uncertainty
IJCAI 2017
Why You Should Charge Your Friends for Borrowing Your Stuff
IJCAI 2017
A Bandit Framework for Strategic Regression
NeurIPS 2016
An Online Convex Optimization Approach to Blackwell's Approachability
JMLR 2016
Avoiding Imposters and Delinquents: Adversarial Crowdsourcing and Peer Prediction
NeurIPS 2016
Deep Learning for Predicting Human Strategic Behavior
NeurIPS 2016
Deep Learning Games
NeurIPS 2016
Dueling Bandits: Beyond Condorcet Winners to General Tournament Solutions
NeurIPS 2016
Learning Algorithms for Second-Price Auctions with Reserve
JMLR 2016
Learning in Games: Robustness of Fast Convergence
NeurIPS 2016
Long-term Causal Effects via Behavioral Game Theory
NeurIPS 2016
Maximin Action Identification: A New Bandit Framework for Games
COLT 2016
Minimizing Regret on Reflexive Banach Spaces and Nash Equilibria in Continuous Zero-Sum Games
NeurIPS 2016
Online Learning and Blackwell Approachability in Quitting Games
COLT 2016
Opponent Modeling in Deep Reinforcement Learning
ICML 2016
Pricing a Low-regret Seller
ICML 2016
Approval Voting and Incentives in Crowdsourcing
ICML 2015
Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games
ICML 2015
Budget Allocation Problem with Multiple Advertisers: A Game Theoretic View
ICML 2015
Convergence Analysis of Prediction Markets via Randomized Subspace Descent
NeurIPS 2015
Fast Convergence of Regularized Learning in Games
NeurIPS 2015
Fictitious Self-Play in Extensive-Form Games
ICML 2015
Is Approval Voting Optimal Given Approval Votes?
NeurIPS 2015