Game AI
1,846 papers
Papers per year
9
6
1
4
4
8
6
10
13
17
14
75
78
157
188
212
234
250
265
188
107
'10
'15
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'25
Papers
Operationalizing Operational Logics: Semiotic Knowledge Representations for Interactive Systems
IJCAI 2017
Pessimistic Leader-Follower Equilibria with Multiple Followers
IJCAI 2017
Player Movement Models for Video Game Level Generation
IJCAI 2017
Playing Repeated Network Interdiction Games with Semi-Bandit Feedback
IJCAI 2017
Posted Pricing sans Discrimination
IJCAI 2017
Pure Nash Equilibria in Online Fair Division
IJCAI 2017
Rationalisation of Profiles of Abstract Argumentation Frameworks: Extended Abstract
IJCAI 2017
Real-Time Bidding with Side Information
NeurIPS 2017
Real-Time Navigation in Classical Platform Games via Skill Reuse
IJCAI 2017
Reduced Space and Faster Convergence in Imperfect-Information Games via Pruning
ICML 2017
Regret Minimization in Behaviorally-Constrained Zero-Sum Games
ICML 2017
Reinforcement mechanism design
IJCAI 2017
Safe and Nested Subgame Solving for Imperfect-Information Games
NeurIPS 2017
Smoothing Method for Approximate Extensive-Form Perfect Equilibrium
IJCAI 2017
Social Pressure in Opinion Games
IJCAI 2017
Stratified Strategy Selection for Unit Control in Real-Time Strategy Games
IJCAI 2017
Structured Best Arm Identification with Fixed Confidence
ALT 2017
Super-Human AI for Strategic Reasoning: Beating Top Pros in Heads-Up No-Limit Texas Hold'em
IJCAI 2017
Synchronisation Games on Hypergraphs
IJCAI 2017
Tactics of Adversarial Attack on Deep Reinforcement Learning Agents
IJCAI 2017
The Ceteris Paribus Structure of Logics of Game Forms (Extended Abstract)
IJCAI 2017
The Condorcet Principle for Multiwinner Elections: From Shortlisting to Proportionality
IJCAI 2017
The Minds of Many: Opponent Modeling in a Stochastic Game
IJCAI 2017
The Tractability of the Shapley Value over Bounded Treewidth Matching Games
IJCAI 2017
Thinking Fast and Slow with Deep Learning and Tree Search
NeurIPS 2017