Game AI
1,846 papers
Papers per year
9
6
1
4
4
8
6
10
13
17
14
75
78
157
188
212
234
250
265
188
107
'10
'15
'20
'25
Papers
Approximate Dynamic Programming Finally Performs Well in the Game of Tetris
NeurIPS 2013
Coco-Q: Learning in Stochastic Games with Side Payments
ICML 2013
Competing With Strategies
COLT 2013
Convergence of Monte Carlo Tree Search in Simultaneous Move Games
NeurIPS 2013
Learning Prices for Repeated Auctions with Strategic Buyers
NeurIPS 2013
Open Problem: Lower bounds for Boosting with Hadamard Matrices
COLT 2013
Optimization, Learning, and Games with Predictable Sequences
NeurIPS 2013
Regret Minimization for Branching Experts
COLT 2013
A Characterization of Scoring Rules for Linear Properties
COLT 2012
Approximating Equilibria in Sequential Auctions with Incomplete Information and Multi-Unit Demand
NeurIPS 2012
Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions
NeurIPS 2012
Learning Valuation Functions
COLT 2012
Static Prediction Games for Adversarial Learning Problems
JMLR 2012
(weak) Calibration is Computationally Hard
COLT 2012
A conditional game for comparing approximations
AISTATS 2011
Blackwell Approachability and No-Regret Learning are Equivalent
COLT 2011
Does an Efficient Calibrated Forecasting Strategy Exist?
COLT 2011
Machine Learning Markets
AISTATS 2011
On Strategy Stitching in Large Extensive Form Multiplayer Games
NeurIPS 2011
Predicting Dynamic Difficulty
NeurIPS 2011
Robust approachability and regret minimization in games with partial monitoring
COLT 2011
Variance Reduction in Monte-Carlo Tree Search
NeurIPS 2011
Bayesian Action-Graph Games
NeurIPS 2010
Coherent Inference on Optimal Play in Game Trees
AISTATS 2010
Random Walk Approach to Regret Minimization
NeurIPS 2010