Angjoo Kanazawa
67 papers · 2016–2025 · 7 venues · across top CS/AI venues
Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.
Achievements
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(38)
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(6)
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Research topics
Computer Vision
(49)
Analysis
(42)
Deep Learning
(27)
Machine Learning
(18)
Artificial Intelligence
(15)
Generation
(15)
Core AI
(13)
Models
(12)
Architectures
(11)
Learning Types Β· Machine Learning
(11)
Processing
(11)
Learning Types Β· Deep Learning
(9)
Core Methods
(7)
Computer Science
(6)
Applications
(5)
Keywords
3d reconstruction
(20)
novel view synthesis
(7)
diffusion model
(7)
neural radiance field
(7)
pose estimation
(6)
radiance field
(5)
transformer architecture
(5)
video understanding
(5)
3d pose estimation
(5)
view synthesis
(5)
human pose estimation
(5)
depth estimation
(4)
monocular video
(4)
human mesh recovery
(4)
scene reconstruction
(3)
unsupervised learning
(3)
shape estimation
(3)
multimodal learning
(3)
volume rendering
(3)
neural rendering
(3)
Papers
Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos
ICLR 2025
Continuous 3D Perception Model with Persistent State
CVPR 2025
Decentralized Diffusion Models
CVPR 2025
Estimating Body and Hand Motion in an Ego-sensed World
CVPR 2025
Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop
CoRL 2025
gsplat: An Open-Source Library for Gaussian Splatting
JMLR 2025
MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos
CVPR 2025
Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding
ICCV 2025
Reconstructing People, Places, and Cameras
CVPR 2025
Segment Any Motion in Videos
CVPR 2025
Shape of Motion: 4D Reconstruction from a Single Video
ICCV 2025
St4RTrack: Simultaneous 4D Reconstruction and Tracking in the World
ICCV 2025
Visual Imitation Enables Contextual Humanoid Control
CoRL 2025
From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations
CVPR 2024
GARField: Group Anything with Radiance Fields
CVPR 2024
Generative Proxemics: A Prior for 3D Social Interaction from Images
CVPR 2024
NeRFiller: Completing Scenes via Generative 3D Inpainting
CVPR 2024
NeRF-XL: NeRF at Any Scale with Multi-GPU
ECCV 2024
Reconstructing Hands in 3D with Transformers
CVPR 2024
Rethinking Score Distillation as a Bridge Between Image Distributions
NeurIPS 2024
Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction
CoRL 2024
The More You See in 2D the More You Perceive in 3D
CVPR 2024
Can Language Models Learn to Listen?
ICCV 2023
Decoupling Human and Camera Motion From Videos in the Wild
CVPR 2023
Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives
NeurIPS 2023
Humans in 4D: Reconstructing and Tracking Humans with Transformers
ICCV 2023
Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions
ICCV 2023
K-Planes: Explicit Radiance Fields in Space, Time, and Appearance
CVPR 2023
Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping
CoRL 2023
LERF: Language Embedded Radiance Fields
ICCV 2023
NerfAcc: Efficient Sampling Accelerates NeRFs
ICCV 2023
Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs
ICCV 2023
On the Benefits of 3D Pose and Tracking for Human Action Recognition
CVPR 2023
Deformable Sprites for Unsupervised Video Decomposition
CVPR 2022
Differentiable Gradient Sampling for Learning Implicit 3D Scene Reconstructions from a Single Image
ICLR 2022
Evo-NeRF: Evolving NeRF for Sequential Robot Grasping of Transparent Objects
CoRL 2022
Human Mesh Recovery From Multiple Shots
CVPR 2022
InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Images
ECCV 2022
Learning To Listen: Modeling Non-Deterministic Dyadic Facial Motion
CVPR 2022
Monocular Dynamic View Synthesis: A Reality Check
NeurIPS 2022
Plenoxels: Radiance Fields Without Neural Networks
CVPR 2022
Studying Bias in GANs through the Lens of Race
ECCV 2022
TAVA: Template-Free Animatable Volumetric Actors
ECCV 2022
The One Where They Reconstructed 3D Humans and Environments in TV Shows
ECCV 2022
Tracking People by Predicting 3D Appearance, Location and Pose
CVPR 2022
AI Choreographer: Music Conditioned 3D Dance Generation With AIST++
ICCV 2021
De-Rendering the World's Revolutionary Artefacts
CVPR 2021
Infinite Nature: Perpetual View Generation of Natural Scenes From a Single Image
ICCV 2021
KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Control
CVPR 2021
pixelNeRF: Neural Radiance Fields From One or Few Images
CVPR 2021
PlenOctrees for Real-Time Rendering of Neural Radiance Fields
ICCV 2021
Reconstructing Hand-Object Interactions in the Wild
ICCV 2021
Tracking People with 3D Representations
NeurIPS 2021
An Analysis of SVD for Deep Rotation Estimation
NeurIPS 2020
Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild
ECCV 2020
Shape and Viewpoint without Keypoints
ECCV 2020
Learning 3D Human Dynamics From Video
CVPR 2019
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization
ICCV 2019
Predicting 3D Human Dynamics From Video
ICCV 2019
Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture From Images "In the Wild"
ICCV 2019
Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow
ICLR 2019
End-to-End Recovery of Human Shape and Pose
CVPR 2018
Learning Category-Specific Mesh Reconstruction from Image Collections
ECCV 2018
Lions and Tigers and Bears: Capturing Non-Rigid, 3D, Articulated Shape From Images
CVPR 2018
SfSNet: Learning Shape, Reflectance and Illuminance of Faces `in the Wild'
CVPR 2018
3D Menagerie: Modeling the 3D Shape and Pose of Animals
CVPR 2017
WarpNet: Weakly Supervised Matching for Single-View Reconstruction
CVPR 2016