Viliam Lisy
13 papers · 2013–2024 · 4 conferences · across top CS/AI conferences
Achievements
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π Conference Polyglot (4) π Academic Marathon (11) π§ Keyword Pioneer π Interdisciplinary Bridge π£ Hot Topic Early Bird
π
Conference Polyglot
(4)
π
Academic Marathon
(11)
π§
Keyword Pioneer
π§¬
Topic Evolution
ποΈ
Keyword Collector
(57)
π
Trend Setter
π
Century Club
(13)
π₯
Unstoppable
(6)
π
Conference Pioneer
Conferences
IJCAI (8)
AAAI (3)
JMLR (1)
NIPS (1)
Top co-authors
Keywords
extensive-form game
(6)
nash equilibrium
(3)
counterfactual regret minimization
(3)
game abstraction
(2)
stackelberg equilibrium
(2)
imperfect recall
(2)
game theory
(2)
neural network
(2)
quantal response
(2)
sequential decision making
(1)
mixed integer programming
(1)
gradient descent
(1)
differentiable programming
(1)
embedding learning
(1)
sequential decision-making
(1)
regret minimization
(1)
bounded rationality
(1)
equilibrium computation
(1)
monte carlo tree search
(1)
neural architecture
(1)
Papers
Look-ahead Search on Top of Policy Networks in Imperfect Information Games
IJCAI 2024
Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract)
IJCAI 2023
JsonGrinder.jl: automated differentiable neural architecture for embedding arbitrary JSON data
JMLR 2022
Computing Quantal Stackelberg Equilibrium in Extensive-Form Games
AAAI 2021
Complexity and Algorithms for Exploiting Quantal Opponents in Large Two-Player Games
AAAI 2021
Dinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium
IJCAI 2020
Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract)
IJCAI 2020
Classification with Costly Features Using Deep Reinforcement Learning
AAAI 2019
An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games
IJCAI 2017
Monte Carlo Tree Search in Continuous Action Spaces with Execution Uncertainty
IJCAI 2016
Optimal Network Security Hardening Using Attack Graph Games
IJCAI 2015
Convergence of Monte Carlo Tree Search in Simultaneous Move Games
NIPS 2013
Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games
IJCAI 2013