Co-occurring keywords · papers mentioning both
Papers
Tackling Model Bias via Game-theoretic Multi-agent Collaboration Framework for Hateful Meme Classification
CVPR 2026
Theory-of-Mind in Partially Observed, Mixed-Motive Games
AAAI 2026
The Publication Choice Problem
AAAI 2026
The Subtle Art of Defection: Understanding Uncooperative Behaviors in LLM based Multi-Agent Systems
EACL 2026
Tree-Based Stochastic Optimization for Solving Large-Scale Urban Network Security Games
AAAI 2026
TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs
ACL 2026
Weakest Bidder Types and New Core-Selecting Combinatorial Auctions
AAAI 2026
When AI Meets AI: A Game-Theoretic Defense Framework Against AI Empowered Cyber Threats
AAAI 2026
Advantage Alignment Algorithms
ICLR 2025
Adversaries With Incentives: A Strategic Alternative to Adversarial Robustness
ICLR 2025
A Game-Theoretic Perspective on Inconsistency Handling
IJCAI 2025
A Logical Analysis of Hanabi
AAAI 2025
An Evolutionary Perspective on AI Alignment (Student Abstract)
AAAI 2025
Approximate State Abstraction for Markov Games
AAAI 2025
A Survey on One-To-Many Negotiation: A Taxonomy of Interdependency
IJCAI 2025
Asymptotic Extinction in Large Coordination Games
AAAI 2025
A Unified Model of Direct and Indirect Reciprocity in Multichannel Games
AAAI 2025
BANGS: Game-theoretic Node Selection for Graph Self-Training
ICLR 2025
Beyond Mandatory Federations: Balancing Egoism, Utilitarianism and Egalitarianism in Mixed-Motive Games
AAAI 2025
Beyond Monotonicity: On the Convergence of Learning Algorithms in Standard Auction Games
AAAI 2025
Beyond Winning Strategies: Admissible and Admissible Winning Strategies for Quantitative Reachability Games
IJCAI 2025
Boosting Perturbed Gradient Ascent for Last-Iterate Convergence in Games
ICLR 2025
Can an Individual Manipulate the Collective Decisions of Multi-Agents?
EMNLP 2025
Characterising Simulation-Based Program Equilibria
AAAI 2025
Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player Games
ICLR 2025