Co-occurring keywords · papers mentioning both
Papers
Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC
ICML 2025
Diffusion for World Modeling: Visual Details Matter in Atari
NeurIPS 2024
Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning
ICML 2024
Generalized Weighted Path Consistency for Mastering Atari Games
NeurIPS 2023
General Munchausen Reinforcement Learning with Tsallis Kullback-Leibler Divergence
NeurIPS 2023
Pitfall of Optimism: Distributional Reinforcement Learning by Randomizing Risk Criterion
NeurIPS 2023
Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals
NeurIPS 2023
Thinker: Learning to Plan and Act
NeurIPS 2023
Conjugated Discrete Distributions for Distributional Reinforcement Learning
AAAI 2022
Multi-Game Decision Transformers
NeurIPS 2022
Emphatic Algorithms for Deep Reinforcement Learning
ICML 2021
Machine versus Human Attention in Deep Reinforcement Learning Tasks
NeurIPS 2021
Mastering Atari Games with Limited Data
NeurIPS 2021
Planning from Pixels in Atari with Learned Symbolic Representations
AAAI 2021
Re-understanding Finite-State Representations of Recurrent Policy Networks
ICML 2021
Revisiting Rainbow: Promoting more insightful and inclusive deep reinforcement learning research
ICML 2021
Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark
NeurIPS 2021
Agent57: Outperforming the Atari Human Benchmark
ICML 2020
ConQUR: Mitigating Delusional Bias in Deep Q-Learning
ICML 2020
Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract)
AAAI 2020
Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution
ICLR 2020
Exploratory Not Explanatory: Counterfactual Analysis of Saliency Maps for Deep Reinforcement Learning
ICLR 2020
Intrinsic Reward Driven Imitation Learning via Generative Model
ICML 2020
Model Based Reinforcement Learning for Atari
ICLR 2020
On Bonus Based Exploration Methods In The Arcade Learning Environment
ICLR 2020