Skip to content
conftrace_

game playing

29 papers

Papers

Bridging Local and Global Knowledge via Transformer in Board Games IJCAI 2025 JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse ACL 2025 Amortized Planning with Large-Scale Transformers: A Case Study on Chess NeurIPS 2024 Adversarial Policies Beat Superhuman Go AIs ICML 2023 AutoReply: Detecting Nonsense in Dialogue with Discriminative Replies EMNLP 2023 SPRING: Studying Papers and Reasoning to play Games NeurIPS 2023 Evaluation beyond Task Performance: Analyzing Concepts in AlphaZero in Hex NeurIPS 2022 A Highly-Parameterized Ensemble to Play Gin Rummy AAAI 2021 Heisenbot: A Rule-Based Game Agent for Gin Rummy AAAI 2021 Semi-Supervised Policy Initialization for Playing Games with Language Hints NAACL 2021 Accelerating and Improving AlphaZero Using Population Based Training AAAI 2020 Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset AAAI 2020 Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning EMNLP 2020 Mega-Reward: Achieving Human-Level Play without Extrinsic Rewards AAAI 2020 An Evolution Strategy with Progressive Episode Lengths for Playing Games IJCAI 2019 Multiple Policy Value Monte Carlo Tree Search IJCAI 2019 On Strength Adjustment for MCTS-Based Programs AAAI 2019 Regular Boardgames AAAI 2019 Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari IJCAI 2018 Episodic Memory Deep Q-Networks IJCAI 2018 Knowledge-Guided Agent-Tactic-Aware Learning for StarCraft Micromanagement IJCAI 2018 MCTS-Minimax Hybrids with State Evaluations (Extended Abstract) IJCAI 2018 Single-Agent Policy Tree Search With Guarantees NeurIPS 2018 Game Engine Learning from Video IJCAI 2017 Multi-Agent Systems of Inverse Reinforcement Learners in Complex Games IJCAI 2017