Co-occurring keywords · papers mentioning both
Papers
Bridging Local and Global Knowledge via Transformer in Board Games
IJCAI 2025
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse
ACL 2025
Amortized Planning with Large-Scale Transformers: A Case Study on Chess
NeurIPS 2024
Adversarial Policies Beat Superhuman Go AIs
ICML 2023
AutoReply: Detecting Nonsense in Dialogue with Discriminative Replies
EMNLP 2023
SPRING: Studying Papers and Reasoning to play Games
NeurIPS 2023
Evaluation beyond Task Performance: Analyzing Concepts in AlphaZero in Hex
NeurIPS 2022
A Highly-Parameterized Ensemble to Play Gin Rummy
AAAI 2021
Heisenbot: A Rule-Based Game Agent for Gin Rummy
AAAI 2021
Semi-Supervised Policy Initialization for Playing Games with Language Hints
NAACL 2021
Accelerating and Improving AlphaZero Using Population Based Training
AAAI 2020
Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset
AAAI 2020
Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning
EMNLP 2020
Mega-Reward: Achieving Human-Level Play without Extrinsic Rewards
AAAI 2020
An Evolution Strategy with Progressive Episode Lengths for Playing Games
IJCAI 2019
Multiple Policy Value Monte Carlo Tree Search
IJCAI 2019
On Strength Adjustment for MCTS-Based Programs
AAAI 2019
Regular Boardgames
AAAI 2019
Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari
IJCAI 2018
Episodic Memory Deep Q-Networks
IJCAI 2018
Knowledge-Guided Agent-Tactic-Aware Learning for StarCraft Micromanagement
IJCAI 2018
MCTS-Minimax Hybrids with State Evaluations (Extended Abstract)
IJCAI 2018
Single-Agent Policy Tree Search With Guarantees
NeurIPS 2018
Game Engine Learning from Video
IJCAI 2017
Multi-Agent Systems of Inverse Reinforcement Learners in Complex Games
IJCAI 2017