Papers
217 papers found
Zero-Shot Robotic Manipulation via 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation
Zilong Xie, Jingyu Gong, Xin Tan et al.
DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videos
Linhan Wang, Kai Cheng, Shuo Lei et al.
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding
Jiaxin Shi, Mingyue Xiang, Hao Sun et al.
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery
Jiadong Tang, Yu Gao, Dianyi Yang et al.
InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior
Minghao Wen, Shengjie Wu, Kangkan Wang et al.
NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations
Zhenyu Tang, Chaoran Feng, Xinhua Cheng et al.
Mip-Splatting: Alias-free 3D Gaussian Splatting
Zehao Yu, Anpei Chen, Binbin Huang et al.
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
Dong In Lee, Hyeongcheol Park, Jiyoung Seo et al.
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
Shunyuan Zheng, Boyao Zhou, Ruizhi Shao et al.
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
Gyeongjin Kang, Jisang Yoo, Jihyeon Park et al.
Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting
Junseo Koo, Jinseo Jeong, Gunhee Kim
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
Ziyi Yang, Xinyu Gao, Yang-Tian Sun et al.
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting
Liao Shen, Tianqi Liu, Huiqiang Sun et al.
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings
Suyoung Lee, Jaeyoung Chung, Jaeyoo Huh et al.
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Yingwenqi Jiang, Jiadong Tu, Yuan Liu et al.
GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments
Lin Zeng, Boming Zhao, Jiarui Hu et al.
3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
Lukas Höllein, Aljaž Božič, Michael Zollhöfer et al.
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang et al.
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting
Shujuan Li, Yu-Shen Liu, Zhizhong Han
GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
Xiufeng Huang, Ruiqi Li, Yiu-ming Cheung et al.
GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting
Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski
Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
Xuan Huang, Hanhui Li, Wanquan Liu et al.
WildGaussians: 3D Gaussian Splatting In the Wild
Jonas Kulhanek, Songyou Peng, Zuzana Kukelova et al.