Papers
191 papers found
DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments
Shuhong Liu, Xiang Chen, Hongming Chen et al.
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Guanjun Wu, Taoran Yi, Jiemin Fang et al.
3D Geometry-Aware Deformable Gaussian Splatting for Dynamic View Synthesis
Zhicheng Lu, Xiang Guo, Le Hui et al.
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
Xiaoyu Zhou, Zhiwei Lin, Xiaojun Shan et al.
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
Simon Niedermayr, Josef Stumpfegger, Rüdiger Westermann
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang et al.
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Antoine Guédon, Vincent Lepetit
GS-IR: 3D Gaussian Splatting for Inverse Rendering
Zhihao Liang, Qi Zhang, Ying Feng et al.
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
Zhiwen Yan, Weng Fei Low, Yu Chen et al.
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
Guofeng Feng, Siyan Chen, Rong Fu et al.
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images
Zheng Chen, Chenming Wu, Zhelun Shen et al.
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
Youngkyoon Jang, Eduardo Pérez-Pellitero
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
Jungho Lee, Suhwan Cho, Taeoh Kim et al.
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
Chong Bao, Xiyu Zhang, Zehao Yu et al.
PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting
Cheng Zhang, Haofei Xu, Qianyi Wu et al.
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
Georg Hess, Carl Lindström, Maryam Fatemi et al.
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration
Yuanjian Qiao, Mingwen Shao, Lingzhuang Meng et al.
3D-GSW: 3D Gaussian Splatting for Robust Watermarking
Youngdong Jang, Hyunje Park, Feng Yang et al.
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal
Yujie Wang, Praneeth Chakravarthula, Baoquan Chen
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery
Jiadong Tang, Yu Gao, Dianyi Yang et al.
Generative Gaussian Splatting for Unbounded 3D City Generation
Haozhe Xie, Zhaoxi Chen, Fangzhou Hong et al.
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis
Sheng Miao, Jiaxin Huang, Dongfeng Bai et al.
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Lihan Jiang, Kerui Ren, Mulin Yu et al.
IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction
Cong Ruan, Yuesong Wang, Tao Guan et al.
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
Hanxiao Sun, Yupeng Gao, Jin Xie et al.