Papers
191 papers found
SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion
Rui Qian, Haozhi Cao, Tianchen Deng et al.
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
Changyue Shi, Chuxiao Yang, Xinyuan Hu et al.
NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations
Zhenyu Tang, Chaoran Feng, Xinhua Cheng et al.
MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction
Yuzhong Wang, Wenmin Wang, Shixiong Zhang et al.
VGGS: VGGT-guided Gaussian Splatting for Efficient and Faithful Sparse-View Surface Reconstruction
Peng Xiang, Liang Han, Hui Zhang et al.
CAG-GS: Consistent Anchor Guided Gaussian Splatting for Large-scale Scene Rendering
Shijie Xu, Qiulei Dong
Through the Water: Refractive Gaussian Splatting for Water Surface Scenes
Yeonghun Yoon, Hojoon Jung, Jaeyoon Lee et al.
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao et al.
D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos
Wenkang Zhang, Yan Zhao, Qiang Wang et al.
3D Gaussian Splatting for Reconstructing Large Sparse Environments (Student Abstract)
Jonathan Boel Nielsen, Xuan Huy Pham, Erdal Kayacan et al.
KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences
Keng-Wei Chang, Zi-Ming Wang, Shang-Hong Lai
DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
Qijian Tian, Xin Tan, Yuan Xie et al.
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Zhan Li, Zhang Chen, Zhong Li et al.
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting
Zixuan Chen, Guangcong Wang, Jiahao Zhu et al.
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding
Jiaxin Shi, Mingyue Xiang, Hao Sun et al.
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction
Dongrui Dai, Yuxiang Xing
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
Yingji Zhong, Zhihao Li, Dave Zhenyu Chen et al.
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities
Suyoung Lee, Jaeyoung Chung, Kihoon Kim et al.
Ref-GS: Directional Factorization for 2D Gaussian Splatting
Youjia Zhang, Anpei Chen, Yumin Wan et al.
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
Hyojun Go, Byeongjun Park, Jiho Jang et al.
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
Alex Hanson, Allen Tu, Vasu Singla et al.
GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
Yuxuan Mu, Xinxin Zuo, Chuan Guo et al.
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams
Yang Li, Jinglu Wang, Lei Chu et al.
NeRF Is a Valuable Assistant for 3D Gaussian Splatting
Shuangkang Fang, I-Chao Shen, Takeo Igarashi et al.
InstantSplamp: Fast and Generalizable Stenography Framework for Generative Gaussian Splatting
Chenxin Li, Hengyu Liu, Zhiwen Fan et al.