Papers
422 papers found
Gaussian Splatting SLAM
Hidenobu Matsuki, Riku Murai, Paul H.J. Kelly et al.
HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting
Hongyu Zhou, Jiahao Shao, Lu Xu et al.
LangSplat: 3D Language Gaussian Splatting
Minghan Qin, Wanhua Li, Jiawei Zhou et al.
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Guanjun Wu, Taoran Yi, Jiemin Fang et al.
3D Geometry-Aware Deformable Gaussian Splatting for Dynamic View Synthesis
Zhicheng Lu, Xiang Guo, Le Hui et al.
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Yingwenqi Jiang, Jiadong Tu, Yuan Liu et al.
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
Zhiyin Qian, Shaofei Wang, Marko Mihajlovic et al.
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
Xiaoyu Zhou, Zhiwei Lin, Xiaojun Shan et al.
Text-to-3D using Gaussian Splatting
Zilong Chen, Feng Wang, Yikai Wang et al.
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
Simon Niedermayr, Josef Stumpfegger, Rüdiger Westermann
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang et al.
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang et al.
CoGS: Controllable Gaussian Splatting
Heng Yu, Joel Julin, Zoltán A. Milacski et al.
GauHuman: Articulated Gaussian Splatting from Monocular Human Videos
Shoukang Hu, Tao Hu, Ziwei Liu
COLMAP-Free 3D Gaussian Splatting
Yang Fu, Sifei Liu, Amey Kulkarni et al.
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
Shunyuan Zheng, Boyao Zhou, Ruizhi Shao et al.
FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization
Jiahui Zhang, Fangneng Zhan, Muyu Xu et al.
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Antoine Guédon, Vincent Lepetit
GS-IR: 3D Gaussian Splatting for Inverse Rendering
Zhihao Liang, Qi Zhang, Ying Feng et al.
GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering
Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai et al.
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
Chi Yan, Delin Qu, Dan Xu et al.
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
Arthur Moreau, Jifei Song, Helisa Dhamo et al.
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
Zhiwen Yan, Weng Fei Low, Yu Chen et al.
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
Shijie Zhou, Haoran Chang, Sicheng Jiang et al.
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Zhan Li, Zhang Chen, Zhong Li et al.