Papers
422 papers found
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
Guofeng Feng, Siyan Chen, Rong Fu et al.
SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting
Jiajun Tang, Fan Fei, Zhihao Li et al.
Feat2GS: Probing Visual Foundation Models with Gaussian Splatting
Yue Chen, Xingyu Chen, Anpei Chen et al.
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting
Yiren Lu, Yunlai Zhou, Disheng Liu et al.
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images
Zheng Chen, Chenming Wu, Zhelun Shen et al.
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
Youngkyoon Jang, Eduardo Pérez-Pellitero
POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality
Joey Wilson, Marcelino Almeida, Sachit Mahajan et al.
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting
Hengyu Liu, Yuehao Wang, Chenxin Li et al.
HyperGS: Hyperspectral 3D Gaussian Splatting
Christopher Thirgood, Oscar Mendez, Erin Ling et al.
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting
Zixuan Chen, Guangcong Wang, Jiahao Zhu et al.
FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting
Fangyu Wu, Yuhao Chen
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
Jungho Lee, Suhwan Cho, Taeoh Kim et al.
Generative Sparse-View Gaussian Splatting
Hanyang Kong, Xingyi Yang, Xinchao Wang
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
Aashish Rai, Dilin Wang, Mihir Jain et al.
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
Chun Gu, Xiaofei Wei, Zixuan Zeng et al.
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
Kim Jun-Seong, GeonU Kim, Kim Yu-Ji et al.
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models
Yifan Liu, Keyu Fan, Weihao Yu et al.
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei et al.
SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting
Jiahui Zhang, Fangneng Zhan, Ling Shao et al.
VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction
Ziyue Zhu, Shenlong Wang, Jin Xie et al.
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting
Sangwoon Kwak, Joonsoo Kim, Jun Young Jeong et al.
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
Chong Bao, Xiyu Zhang, Zehao Yu et al.
SfM-Free 3D Gaussian Splatting via Hierarchical Training
Bo Ji, Angela Yao
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
Jan Held, Renaud Vandeghen, Abdullah Hamdi et al.
PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting
Cheng Zhang, Haofei Xu, Qianyi Wu et al.