Papers
422 papers found
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment
Ziteng Cui, Xuangeng Chu, Tatsuya Harada
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
Toshiya Yura, Ashkan Mirzaei, Igor Gilitschenski
3D Student Splatting and Scooping
Jialin Zhu, Jiangbei Yue, Feixiang He et al.
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
Georg Hess, Carl Lindström, Maryam Fatemi et al.
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
Xiangjun Gao, Xiaoyu Li, Yiyu Zhuang et al.
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
Bojun Xiong, Jialun Liu, Jiakui Hu et al.
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration
Yuanjian Qiao, Mingwen Shao, Lingzhuang Meng et al.
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding
Jiaxin Shi, Mingyue Xiang, Hao Sun et al.
RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images
Junjin Xiao, Qing Zhang, Yonewei Nie et al.
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
Gyeongjin Kang, Jisang Yoo, Jihyeon Park et al.
TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
Jianchuan Chen, Jingchuan Hu, Gaige Wang et al.
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
Guibiao Liao, Qing Li, Zhenyu Bao et al.
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction
Dongrui Dai, Yuxiang Xing
FlexDrive: Toward Trajectory Flexibility in Driving Scene Gaussian Splatting Reconstruction and Rendering
Jingqiu Zhou, Lue Fan, Linjiang Huang et al.
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
Yingji Zhong, Zhihao Li, Dave Zhenyu Chen et al.
3D-GSW: 3D Gaussian Splatting for Robust Watermarking
Youngdong Jang, Hyunje Park, Feng Yang et al.
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal
Yujie Wang, Praneeth Chakravarthula, Baoquan Chen
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting
Hanxi Liu, Yifang Men, Zhouhui Lian
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors
Han Zhou, Wei Dong, Jun Chen
Hardware-Rasterized Ray-Based Gaussian Splatting
Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi et al.
3D-HGS: 3D Half-Gaussian Splatting
Haolin Li, Jinyang Liu, Mario Sznaier et al.
BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
Jeongwan On, Kyeonghwan Gwak, Gunyoung Kang et al.
Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting
Jinbo Yan, Rui Peng, Zhiyan Wang et al.
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation
Qitong Yang, Mingtao Feng, Zijie Wu et al.
Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting
Runsong Zhu, Shi Qiu, Zhengzhe Liu et al.