Co-occurring keywords · papers mentioning both
Papers
Can Go AIs Be Adversarially Robust?
AAAI 2025
Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization
ACL 2024
Enhancing Chess Reinforcement Learning with Graph Representation
NeurIPS 2024
InterIntent: Investigating Social Intelligence of LLMs via Intention Understanding in an Interactive Game Context
EMNLP 2024
UNO Arena for Evaluating Sequential Decision-Making Capability of Large Language Models
EMNLP 2024
A Robust and Opponent-Aware League Training Method for StarCraft II
NeurIPS 2023
Spending Thinking Time Wisely: Accelerating MCTS with Virtual Expansions
NeurIPS 2022
What Can We Learn Even from the Weakest? Learning Sketches for Programmatic Strategies
AAAI 2022
Random Forests for Opponent Hand Estimation in Gin Rummy
AAAI 2021
Design Adaptive AI for RTS Game by Learning Player's Build Order
IJCAI 2020
Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning
IJCAI 2020
Mastering Complex Control in MOBA Games with Deep Reinforcement Learning
AAAI 2020
Towards Playing Full MOBA Games with Deep Reinforcement Learning
NeurIPS 2020
A Monte Carlo Tree Search Player for Birds of a Feather Solitaire
AAAI 2019
Automated Chess Commentator Powered by Neural Chess Engine
ACL 2019
Hierarchical Macro Strategy Model for MOBA Game AI
AAAI 2019
On Reinforcement Learning for Full-Length Game of StarCraft
AAAI 2019
Strategic Tasks for Explainable Reinforcement Learning
AAAI 2019
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
NeurIPS 2018
Knowledge-Guided Agent-Tactic-Aware Learning for StarCraft Micromanagement
IJCAI 2018
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract)
IJCAI 2018
Multi-Agent Systems of Inverse Reinforcement Learners in Complex Games
IJCAI 2017
A Scalable Machine Learning Approach to Go
NeurIPS 2006