Game AI
605 papers
Papers per year
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2
1
2
3
1
3
1
3
3
4
5
20
36
54
75
87
74
63
98
60
9
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Papers
Thinking Fast and Slow with Deep Learning and Tree Search
NeurIPS 2017
Deep Exploration via Bootstrapped DQN
NeurIPS 2016
Kernel Estimation and Model Combination in A Bandit Problem with Covariates
JMLR 2016
On the Analysis of Complex Backup Strategies in Monte Carlo Tree Search
ICML 2016
On the Use of Non-Stationary Strategies for Solving Two-Player Zero-Sum Markov Games
AISTATS 2016
Why Most Decisions Are Easy in Tetris—And Perhaps in Other Sequential Decision Problems, As Well
ICML 2016
Action-Conditional Video Prediction using Deep Networks in Atari Games
NeurIPS 2015
Approximate Modified Policy Iteration and its Application to the Game of Tetris
JMLR 2015
Multipolicy Decision-Making for Autonomous Driving via Changepoint-based Behavior Prediction
RSS 2015
Trust Region Policy Optimization
ICML 2015
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
NeurIPS 2014
Reinforcement learning with value advice
ACML 2014
Universal Option Models
NeurIPS 2014
Approximate Dynamic Programming Finally Performs Well in the Game of Tetris
NeurIPS 2013
Convergence of Monte Carlo Tree Search in Simultaneous Move Games
NeurIPS 2013
Performance Bounds for λ Policy Iteration and Application to the Game of Tetris
JMLR 2013
Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions
NeurIPS 2012
A reinterpretation of the policy oscillation phenomenon in approximate policy iteration
NeurIPS 2011
On Strategy Stitching in Large Extensive Form Multiplayer Games
NeurIPS 2011
Predicting Dynamic Difficulty
NeurIPS 2011
Efficient Reductions for Imitation Learning
AISTATS 2010
Bootstrapping from Game Tree Search
NeurIPS 2009
Monte Carlo Sampling for Regret Minimization in Extensive Games
NeurIPS 2009
Solving Stochastic Games
NeurIPS 2009
Multi-Agent Reinforcement Learning in Common Interest and Fixed Sum Stochastic Games: An Experimental Study
JMLR 2008