Game AI
1,846 papers
Papers per year
9
6
1
4
4
8
6
10
13
17
14
75
78
157
188
212
234
250
265
188
107
'10
'15
'20
'25
Papers
Multiagent Evaluation Mechanisms
AAAI 2020
Multi-Robot Adversarial Patrolling Strategies via Lattice Paths
IJCAI 2020
Multi-Type Resource Allocation with Partial Preferences
AAAI 2020
Nice Invincible Strategy for the Average-Payoff IPD
AAAI 2020
Non-Autoregressive Image Captioning with Counterfactuals-Critical Multi-Agent Learning
IJCAI 2020
No-Regret Learning and Mixed Nash Equilibria: They Do Not Mix
NeurIPS 2020
No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium
NeurIPS 2020
No-regret Learning in Price Competitions under Consumer Reference Effects
NeurIPS 2020
ODSS: Efficient Hybridization for Optimal Coalition Structure Generation
AAAI 2020
Online Bayesian Persuasion
NeurIPS 2020
Online Revenue Maximization for Server Pricing
IJCAI 2020
On the interaction between supervision and self-play in emergent communication
ICLR 2020
Optimal Approximation - Smoothness Tradeoffs for Soft-Max Functions
NeurIPS 2020
Optimally Deceiving a Learning Leader in Stackelberg Games
NeurIPS 2020
Optimistic Dual Extrapolation for Coherent Non-monotone Variational Inequalities
NeurIPS 2020
“Other-Play” for Zero-Shot Coordination
ICML 2020
Partial Adversarial Behavior Deception in Security Games
IJCAI 2020
Peeking Behind the Ordinal Curtain: Improving Distortion via Cardinal Queries
AAAI 2020
PeerNomination: Relaxing Exactness for Increased Accuracy in Peer Selection
IJCAI 2020
Perpetual Voting: Fairness in Long-Term Decision Making
AAAI 2020
Persuading Voters: It's Easy to Whisper, It's Hard to Speak Loud
AAAI 2020
Planning Algorithms for Zero-Sum Games with Exponential Action Spaces: A Unifying Perspective
IJCAI 2020
Policy Teaching via Environment Poisoning: Training-time Adversarial Attacks against Reinforcement Learning
ICML 2020
Polynomial-Time Computation of Optimal Correlated Equilibria in Two-Player Extensive-Form Games with Public Chance Moves and Beyond
NeurIPS 2020
Practical Frank–Wolfe Method with Decision Diagrams for Computing Wardrop Equilibrium of Combinatorial Congestion Games
AAAI 2020