Co-occurring keywords · papers mentioning both
Papers
DeepMellow: Removing the Need for a Target Network in Deep Q-Learning
IJCAI 2019
ELF OpenGo: an analysis and open reimplementation of AlphaZero
ICML 2019
Multi-Task Deep Reinforcement Learning with PopArt
AAAI 2019
No-Press Diplomacy: Modeling Multi-Agent Gameplay
NeurIPS 2019
On Strength Adjustment for MCTS-Based Programs
AAAI 2019
Playing Card-Based RTS Games with Deep Reinforcement Learning
IJCAI 2019
Real-time tree search with pessimistic scenarios: Winning the NeurIPS 2018 Pommerman Competition
ACML 2019
Strategic Tasks for Explainable Reinforcement Learning
AAAI 2019
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
AAAI 2019
Algorithms or Actions? A Study in Large-Scale Reinforcement Learning
IJCAI 2018
Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari
IJCAI 2018
Balancing Two-Player Stochastic Games with Soft Q-Learning
IJCAI 2018
Deep Reinforcement Learning in Continuous Action Spaces: a Case Study in the Game of Simulated Curling
ICML 2018
Feedback-Based Tree Search for Reinforcement Learning
ICML 2018
High-Fidelity Simulated Players for Interactive Narrative Planning
IJCAI 2018
Interactive Learning and Decision Making: Foundations, Insights & Challenges
IJCAI 2018
[RETRACTED] Playing 20 Question Game with Policy-Based Reinforcement Learning
EMNLP 2018
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract)
IJCAI 2018
Three-Head Neural Network Architecture for Monte Carlo Tree Search
IJCAI 2018
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
NeurIPS 2017
Real-Time Navigation in Classical Platform Games via Skill Reuse
IJCAI 2017
Why Most Decisions Are Easy in Tetris—And Perhaps in Other Sequential Decision Problems, As Well
ICML 2016
Approximate Dynamic Programming Finally Performs Well in the Game of Tetris
NeurIPS 2013
Performance Bounds for λ Policy Iteration and Application to the Game of Tetris
JMLR 2013
A Scalable Machine Learning Approach to Go
NeurIPS 2006