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Papers
Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data
ACL 2026
Global Prior Meets Local Consistency: Dual-Memory Augmented Vision-Language-Action Model for Efficient Robotic Manipulation
CVPR 2026
MindPower: Enabling Theory-of-Mind Reasoning in VLM-based Embodied Agents
CVPR 2026
MM-ACT: Learn from Multimodal Parallel Generation to Act
CVPR 2026
Unifying Language-Action Understanding and Generation for Autonomous Driving
CVPR 2026
Unifying Perception and Action: A Hybrid-Modality Pipeline with Implicit Visual Chain-of-Thought for Robotic Action Generation
CVPR 2026
AffordDP: Generalizable Diffusion Policy with Transferable Affordance
CVPR 2025
Automating eHMI Action Design with LLMs for Automated Vehicle Communication
EMNLP 2025
CAD-Assistant: Tool-Augmented VLLMs as Generic CAD Task Solvers
ICCV 2025
CARP: Visuomotor Policy Learning via Coarse-to-Fine Autoregressive Prediction
ICCV 2025
ORION: A Holistic End-to-End Autonomous Driving Framework by Vision-Language Instructed Action Generation
ICCV 2025
Prior Does Matter: Visual Navigation via Denoising Diffusion Bridge Models
CVPR 2025
SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
CVPR 2025
OpenWebAgent: An Open Toolkit to Enable Web Agents on Large Language Models
ACL 2024
Seg2Act: Global Context-aware Action Generation for Document Logical Structuring
EMNLP 2024
Diffusion Policy: Visuomotor Policy Learning via Action Diffusion
RSS 2023
Learning Vision-and-Language Navigation from YouTube Videos
ICCV 2023
Self-imitation Learning for Action Generation in Text-based Games
EACL 2023
COMMA: Modeling Relationship among Motivations, Emotions and Actions in Language-based Human Activities
COLING 2022
MUGL: Large Scale Multi Person Conditional Action Generation With Locomotion
WACV 2022
Text Editing as Imitation Game
EMNLP 2022
Graph Constrained Reinforcement Learning for Natural Language Action Spaces
ICLR 2020
Keep CALM and Explore: Language Models for Action Generation in Text-based Games
EMNLP 2020
Marginal Utility for Planning in Continuous or Large Discrete Action Spaces
NeurIPS 2020
Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction
EMNLP 2018