Core AI
68,645 papers (13 classified directly here)
Subtopics · a paper can sit in several, so these overlap
Multimodal Learning (14,926)
Large Language Models (9,515)
Interpretability (8,292)
Foundation Models (5,277)
Agent Systems (4,710)
Causal Inference (3,958)
Multi-Agent Systems (3,842)
AI Safety (3,602)
Planning (3,482)
Reasoning (3,360)
Human-AI Interaction (2,465)
Model Compression (2,258)
Natural Language Processing (2,186)
Responsible AI (2,130)
Computer Vision (1,901)
Game AI (1,846)
Reinforcement Learning (1,698)
Adversarial Learning (1,500)
Autonomous Vehicles (1,488)
Language (1,345)
Fairness (1,279)
Game Theory (1,129)
Robotics (1,087)
Dialogue Systems (1,066)
Efficient Computing (956)
Vision-Language Models (928)
Knowledge Graph (735)
Procedural Generation (709)
Trajectory Prediction (676)
Evaluation (655)
Privacy (617)
Natural Language Generation (573)
Information Retrieval (541)
Memory (526)
Decision Making (480)
Safety (474)
Knowledge Representation (409)
Knowledge (386)
Information Extraction (378)
Speech Processing (310)
Knowledge Graphs (282)
Security (256)
Uncertainty Quantification (246)
Representation Learning (239)
Retrieval-Augmented Generation (225)
Knowledge Editing (200)
Question Answering (199)
Attention (198)
Robustness (186)
Knowledge Distillation (185)
Code Generation (168)
Explainability (142)
Brain-Computer Interface (141)
Neural Networks (136)
Anomaly Detection (132)
Automated Reasoning (84)
Natural Language Understanding (81)
Multi-Lingual Learning (79)
Education (64)
Machine Translation (57)
Learning Paradigms (57)
Speech Recognition (55)
Risk Management (51)
Visual Question Answering (49)
Communication (35)
Motion Analysis (32)
Natural Language Inference (29)
Sentiment Analysis (19)
Representation (17)
Papers per year
1
4
10
1
11
82
89
98
89
99
120
153
269
217
273
416
1,053
1,809
3,137
4,063
4,997
5,940
7,896
12,509
17,181
8,128
2000
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Papers (including subtopics)
Game-theoretic Analysis of Effort Allocation of Contributors to Public Projects
IJCAI 2021
Game-theoretic Vocabulary Selection via the Shapley Value and Banzhaf Index
NAACL 2021
Gaming Helps! Learning from Strategic Interactions in Natural Dynamics
AISTATS 2021
GANDALF: a General Character Name Description Dataset for Long Fiction
EMNLP 2021
GANMEX: One-vs-One Attributions using GAN-based Model Explainability
ICML 2021
GANmut: Learning Interpretable Conditional Space for Gamut of Emotions
CVPR 2021
GANSpeech: Adversarial Training for High-Fidelity Multi-Speaker Speech Synthesis
Interspeech 2021
GarmentNets: Category-Level Pose Estimation for Garments via Canonical Space Shape Completion
ICCV 2021
GATE: Graph Attention Transformer Encoder for Cross-lingual Relation and Event Extraction
AAAI 2021
GATSBI: Generative Agent-Centric Spatio-Temporal Object Interaction
CVPR 2021
GaussianPath:A Bayesian Multi-Hop Reasoning Framework for Knowledge Graph Reasoning
AAAI 2021
Gaussian Process-Based Real-Time Learning for Safety Critical Applications
ICML 2021
Gaussian Process Priors for View-Aware Inference
AAAI 2021
GCDF1: A Goal- and Context- Driven F-Score for Evaluating User Models
EMNLP 2021
GDP: Stabilized Neural Network Pruning via Gates With Differentiable Polarization
ICCV 2021
GDR-Net: Geometry-Guided Direct Regression Network for Monocular 6D Object Pose Estimation
CVPR 2021
Gender and Representation Bias in GPT-3 Generated Stories
NAACL 2021
Gender Bias in Natural Language Processing Across Human Languages
NAACL 2021
Gender Bias in Text: Origin, Taxonomy, and Implications
ACL 2021
Generalised Lipschitz Regularisation Equals Distributional Robustness
ICML 2021
Generalised Task Planning with First-Order Function Approximation
CoRL 2021
Generalizable Episodic Memory for Deep Reinforcement Learning
ICML 2021
Generalizable Imitation Learning from Observation via Inferring Goal Proximity
NeurIPS 2021
Generalizable Mixed-Precision Quantization via Attribution Rank Preservation
ICCV 2021
Generalizable Multi-linear Attention Network
NeurIPS 2021