Skip to content
conftrace_

Lan Xu

48 papers · 2020–2026 · 6 venues · across top CS/AI venues

Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.

Jump to papers ↓
+10 more ↓ πŸ—ΊοΈ Taxonomy Completionist (63) 🌍 Conference Polyglot Β· Silver πŸƒ Academic Marathon Β· Sprint πŸŒ‰ Interdisciplinary Bridge Β· Silver 🐣 Hot Topic Early Bird
🏠 Conference Loyalist (32) πŸ”¬ Deep Specialist (28) πŸ† Keyword Champion (3) 🀝 Dynamic Duo (31) 🌈 Renaissance Researcher (7) πŸ”₯ Unstoppable Β· Bronze ⚑ Prolific Year Β· Prolific πŸ’Ž Century Club Β· Bronze πŸ“ˆ Trend Setter πŸ—ƒοΈ Keyword Collector (221)

Papers

FlashCap: Millisecond-Accurate Human Motion Capture via Flashing LEDs and Event-Based Vision CVPR 2026 InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs CVPR 2026 Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots CVPR 2026 WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering CVPR 2026 Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement Units AAAI 2025 ClimbingCap: Multi-Modal Dataset and Method for Rock Climbing in World Coordinate CVPR 2025 RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance CVPR 2025 SCOPE: Sign Language Contextual Processing with Embedding from LLMs AAAI 2025 SMGDiff: Soccer Motion Generation using Diffusion Probabilistic Models ICCV 2025 Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis ICCV 2025 A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals CVPR 2024 BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics CVPR 2024 HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting CVPR 2024 HOI-M^3: Capture Multiple Humans and Objects Interaction within Contextual Environment CVPR 2024 HybridGait: A Benchmark for Spatial-Temporal Cloth-Changing Gait Recognition with Hybrid Explorations AAAI 2024 I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions CVPR 2024 LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environment CVPR 2024 OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers CVPR 2024 RELI11D: A Comprehensive Multimodal Human Motion Dataset and Method CVPR 2024 VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams CVPR 2024 CIMI4D: A Large Multimodal Climbing Motion Dataset Under Human-Scene Interactions CVPR 2023 Free-Bloom: Zero-Shot Text-to-Video Generator with LLM Director and LDM Animator NeurIPS 2023 HumanGen: Generating Human Radiance Fields With Explicit Priors CVPR 2023 HybridCap: Inertia-Aid Monocular Capture of Challenging Human Motions AAAI 2023 IKOL: Inverse Kinematics Optimization Layer for 3D Human Pose and Shape Estimation via Gauss-Newton Differentiation AAAI 2023 Instant-NVR: Instant Neural Volumetric Rendering for Human-Object Interactions From Monocular RGBD Stream CVPR 2023 NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions CVPR 2023 Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos CVPR 2023 Relightable Neural Human Assets From Multi-View Gradient Illuminations CVPR 2023 SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments CVPR 2023 StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset IJCAI 2023 Weakly Supervised 3D Multi-Person Pose Estimation for Large-Scale Scenes Based on Monocular Camera and Single LiDAR AAAI 2023 Anisotropic Fourier Features for Neural Image-Based Rendering and Relighting AAAI 2022 Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-Time CVPR 2022 HSC4D: Human-Centered 4D Scene Capture in Large-Scale Indoor-Outdoor Space Using Wearable IMUs and LiDAR CVPR 2022 HumanNeRF: Efficiently Generated Human Radiance Field From Sparse Inputs CVPR 2022 LiDARCap: Long-Range Marker-Less 3D Human Motion Capture With LiDAR Point Clouds CVPR 2022 NeuralHOFusion: Neural Volumetric Rendering Under Human-Object Interactions CVPR 2022 STCrowd: A Multimodal Dataset for Pedestrian Perception in Crowded Scenes CVPR 2022 ChallenCap: Monocular 3D Capture of Challenging Human Performances Using Multi-Modal References CVPR 2021 Few-shot Neural Human Performance Rendering from Sparse RGBD Videos IJCAI 2021 GNeRF: GAN-Based Neural Radiance Field Without Posed Camera ICCV 2021 NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras CVPR 2021 Neural Video Portrait Relighting in Real-Time via Consistency Modeling ICCV 2021 PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging IJCAI 2021 EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera CVPR 2020 OccuSeg: Occupancy-Aware 3D Instance Segmentation CVPR 2020 RobustFusion: Human Volumetric Capture with Data-driven Visual Cues using a RGBD Camera ECCV 2020