Brennan Shacklett
5 papers · 2017–2025 · 4 venues · across top CS/AI venues
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Achievements
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π Conference Polyglot Β· Bronze π Academic Marathon Β· Sprint π Interdisciplinary Bridge Β· Silver πΊοΈ Taxonomy Completionist (14) π£ Hot Topic Early Bird
π
Renaissance Researcher
(5)
Top co-authors
Research topics
Keywords
reinforcement learning
(2)
motion planning
(1)
autonomous driving
(1)
object goal navigation
(1)
3d scene understanding
(1)
embodied ai
(1)
parallel computing
(1)
zero-shot generalization
(1)
embodied agent
(1)
gpu acceleration
(1)
parallel computation
(1)
video processing
(1)
multi-agent simulation
(1)
low latency
(1)
synthetic dataset
(1)
3d simulation
(1)
embodied navigation
(1)
closed-loop simulation
(1)
pointgoal navigation
(1)
video encoding
(1)
Papers
GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS
ICLR 2025
Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation
CVPR 2024
Large Batch Simulation for Deep Reinforcement Learning
ICLR 2021
Megaverse: Simulating Embodied Agents at One Million Experiences per Second
ICML 2021
Encoding, Fast and Slow: Low-Latency Video Processing Using Thousands of Tiny Threads
NSDI 2017