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Luca Weihs

26 papers · 2019–2025 · 8 venues · across top CS/AI venues

Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.

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+9 more ↓ πŸ—ΊοΈ Taxonomy Completionist (57) πŸƒ Academic Marathon Β· Sprint 🌍 Conference Polyglot Β· Silver πŸŒ‰ Interdisciplinary Bridge Β· Gold 🐣 Hot Topic Early Bird
🀝 Dynamic Duo (22) πŸ† Keyword Champion (3) πŸ‘₯ Mega-Team Β· Legion πŸ”¬ Deep Specialist (10) 🌈 Renaissance Researcher (7) πŸ”₯ Unstoppable Β· Bronze ⚑ Prolific Year Β· Productive πŸ’Ž Century Club Β· Bronze πŸ—ƒοΈ Keyword Collector (147)

Papers

Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models CVPR 2025 Scaling Text-Rich Image Understanding via Code-Guided Synthetic Multimodal Data Generation ACL 2025 Holodeck: Language Guided Generation of 3D Embodied AI Environments CVPR 2024 PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators CoRL 2024 Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences CVPR 2024 Seeing the Unseen: Visual Common Sense for Semantic Placement CVPR 2024 SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World CVPR 2024 EXCALIBUR: Encouraging and Evaluating Embodied Exploration CVPR 2023 Moving Forward by Moving Backward: Embedding Action Impact over Action Semantics ICLR 2023 Objaverse: A Universe of Annotated 3D Objects CVPR 2023 Scene Graph Contrastive Learning for Embodied Navigation ICCV 2023 Towards Disturbance-Free Visual Mobile Manipulation WACV 2023 Ask4Help: Learning to Leverage an Expert for Embodied Tasks NeurIPS 2022 🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation NeurIPS 2022 Simple but Effective: CLIP Embeddings for Embodied AI CVPR 2022 Bridging the Imitation Gap by Adaptive Insubordination NeurIPS 2021 GridToPix: Training Embodied Agents With Minimal Supervision ICCV 2021 Learning Generalizable Visual Representations via Interactive Gameplay ICLR 2021 ManipulaTHOR: A Framework for Visual Object Manipulation CVPR 2021 Pushing It Out of the Way: Interactive Visual Navigation CVPR 2021 Visual Room Rearrangement CVPR 2021 A Cordial Sync: Going Beyond Marginal Policies for Multi-Agent Embodied Tasks ECCV 2020 Grounded Situation Recognition ECCV 2020 RoboTHOR: An Open Simulation-to-Real Embodied AI Platform CVPR 2020 Visual Reaction: Learning to Play Catch With Your Drone CVPR 2020 Two Body Problem: Collaborative Visual Task Completion CVPR 2019